Dice System
Table of Contents
Section 1: Introduction
Section 2: Terminology
Section 3: Understanding Adventure Stats
Section 4: Abilities
Section 5: Skills
Section 6: Classes
Section 7: Items
▶ Section 8: Dice System ◀
Section 9: Putting it All Together
Section 10: Practice Makes Perfect
So far we have discussed how a cat's stats can increase the
number of dice used in adventuring, but we have yet to look at the dice themselves.
During adventuring, all dice rolls will be performed with D6 (or six sided) dice. The type of die you use during a roll depends on
1. if a cat has an item/class perk that improves the die of an adventure stat
2. if a cat uses an ability that improves your die type
3. if there are environment/enemy influences present
4. if you have an item in your inventory that improves die type for a specific skill.
No matter the type of die used, all follow a similar theme of featuring a
success, a
critical success, and a
failure option (exceptions expounded upon below). Each of these options indicate a certain number of points. Roll values are as follows:
Success: 1 point
Critical Success: 2 points
Failure: 0 points
As discussed earlier, different types of relationships can increase the value of a success or critical success. Review Group Harmony information
here!
Dice Types
Image credit: Squid
Small versions of heroic, withered, and item dice art by Sharklore
Adventurer Dice Types
The following dice are used by your cats during aspects of adventure such as combat and skills checks. A dice's type can be improved by your cat's class, abilities, or skills.
Standard Die: Most common die used. A single standard die consists of one success (represented by the single pawprint), one critical success (represented by the three paw prints), and four failures.
Skilled Die: An improved version of the standard die. Consists of two successes, one critical success, and three failures.
Expert Die: An improved version of the skilled die. Consists of two successes, two critical successes, and two failures.
Heroic Die: An improved version of the expert die and the best die type in the game. Consists of three successes, two critical successes, and one failure.
Reduced Die: A diminished version of the standard die. Consists of one critical success and five failures.
Withered Die: A diminished version of the reduced die. Consists of five failures and one dire situation success (similar to a critical success but only worth 1 point). During a scenario where reduced die are used, every black/broken heart a cat has in its Group Harmony adventure stat will add +2 points to dire situation success roles.
Item Dice Types
The following dice are utilized when using an item. There are no failure sides on item dice, meaning items cannot fail while being used. Adventure items can break, however, which is further explained below. Only once dice is ever used with these rolls.
Automatic Die: The standard die used when using an item. A single automatic die consists of one critical success (represented by three swirls) and five average successes (represented by a single swirl).
Precise Die: An improved version of the automatic die--used when using a rare item. A single automatic die consists of two critical successes and five average successes.
Broken Item Die: Every time you use an adventure item during a skill challenge, there is a 1/6 chance that the item will break. The five blank sides of this die indicate that the item remains intact upon use, whereas the single side with a pattern on it indicate that the item has broken.
Wait, you said earlier that it's better to have more dice. If most dice have a high number of failure tiles, doesn't that just mean I'm increasing my chance of failing?
Imagine for a minute that your die is a normal 6-sided die with a number on each side. Your goal is to roll a 1--no other number matters. With just one die, your chances of rolling a 1 are slim. Add more dice, however, and your chances of rolling at least a single 1 increase. When rolling multiple dice for a skills check, it does not matter how many failures--or to use our analogy, how many numbers other than 1--you roll, so long as you get one success (or one 1). The more dice you add, the more chances you have at succeeding!