- Intended to condense info that I find myself referencing frequently.
- Not meant to be comprehensive or a step-by-step guide for beginners.
- Also not meant for mobile devices, sorry!
- Ping/comment/DM for suggestions or fixes.
Note that ++ means improved dice type, 2++ means twice-improved dice type, etc. +2 dice means two bonus dice of the same type, +3 dice is three bonus dice, etc.
All stats
Melee (Strength)
Range (Finesse)
Bravery (+Personality)
Movement speed (Agility)
Melee (Strength)
Range (Finesse)
Bravery (+Personality)
Movement speed (Agility)
Dodge (Agility)
Support (Cleverness)
Benevolence (+Personality)
Health (Health)
Initiative (Perception)
Spite (--Personality)
Fighter
Thief
Guardian
Ranger
Medic
Scout
Bard
Individual
++ Melee (Strength)
++ Dodge (Agility)
1.5x Health (Health)
++ Range (Finesse)
++ Support (Cleverness)
++ Non-personality skills
++ Melee (Strength)
++ Dodge (Agility)
1.5x Health (Health)
++ Range (Finesse)
++ Support (Cleverness)
++ Non-personality skills
Team
1.5x Initiative (Perception)
++ Bravery, benevolence, spite rolls
1.5x Initiative (Perception)
++ Bravery, benevolence, spite rolls
Fighter
[ 2 ] Bite
[ 3 ] Kick
Thief
[ 2 ] Hide
[ 3 ] Backstab
Guardian
[ 2 ] Protect
[ 3 ] Guard
Ranger
[ 2 ] Piercing Bolt
[ 3 ] Double Shot
Medic
[ 2 ] Tend Wounds
[ 3 ] Cooperative Care
Scout
[ 2 ] Call to Action
[ 3 ] Sprint
Bard
[ 2 ] Hiss
[ 3 ] Rally
Melee (Strength)
Melee (Strength)
2++ Dodge (Agility)
Melee (Strength)
Dodge (Agility)
Range (Finesse)
Range (Finesse)
Support (Cleverness)
Support (Cleverness)
All dice rolls
Spite (--Personality)
All dice rolls
+2 dice
Push target back 2 tiles
+3 dice; requires hidden
Target adjacent ally, +2 dice
Target adjacent ally, substitutes for damage
+2 dice
2x attack if 1st attack lands
+2 dice
Target all adjacent allies
Target all allies; +1 die
Move anywhere
Target range; shocks (-2 dice all rolls)
Target all adjacent allies; +2 dice