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TOPIC | (WIP) The Complete Guide To Enemies and Items

Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:55:43
-- Last edited on Jan 23, 2023 10:14:02
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:55:47
Intro
-- Last edited on Dec 19, 2022 11:58:35
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:55:51
intro, thank contributors, useful sources
-- Last edited on Dec 19, 2022 11:59:04
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:55:54

_ Battle Item Drops _




_ Enemies _




Each defeated enemy will reward you with upto 3 items.
An enemy will always drop at least 1 item.
leafmite drop: {Sticks} , {Ancient Gold Coin} , {Autumn Leaf Mite}
{Standard} , {Collectable} , {Decor}




The first Standard items, will always be rewarded.
It is chosen from the standard items that can be rewarded from adventuring in an area including defeating any enemy or boss.

The rarity distribution is:
  • Common: 50%
  • Uncommon: 35%
  • Rare: 10%
  • Very Rare: 5%
These items can be viewed easily in the item sandbox filtering by "Obtainment Method: Adventuring Loot".


Collectables are unique to each enemy type {not rarity}.
This may drop in addition to all other items, collectables will not replace any items you may receive.
  • There is always a roughly 12.5% chance for an enemy to drop their collectable item.

The exception is HOTW Boss, which will drop "broken mirror". The only difference is the item type, a trinket instead of a collectable.



Decor of enemies you defeat is great for visual story telling in scenery or perfectionism.
note: some enemies will drop a building. but the function is the same. [explanation]
Each enemy rarity (color) will only drop decor that matches their appearance.
Drop rates appear consistent across enemies and rarities: {more data is needed}
  • The exact chance is uncertain, likely between 4% and 5%

The HOTW boss {of all rarities} will drop the "Broken Clock" trinket instead of decor.
This doesn't appear to effect the odds, or anything else we could think of.




_ Clothing Scars _




After each battle, you may receive one piece of scar clothing
{1st leafmite} , {2nd leafmite} , {Scar}
{1st enemy} , {2nd enemy}, {Scar}




One Scar may be rewarded at the end of a battle, (this does not depend on enemy count).
  • Scar's have a 2.5% chance too be rewarded after each battle, Independent of other factors.

Scars will be displayed after all enemy drops.





_ Boss Rewards _




After a winning boss fight (except the 1st), there is a chance to receive Boss Rewards, these are rare and powerful items.
"img alt={1st leafmite} , {2nd leafmite} , {Scar}]https://cdn.discordapp.com/attachments/1025588480971112509/1049389331527245834/image.png"/img]
{Standard} , {Collectable} , {Decor} , {Scar} , {Boss Reward}




  • Boss Rewards appear to have a 10%~20% chance to drop, tho this number is not fully known so accuracy is unreliable.

Boss Rewards will be displayed after enemy and scar drops.

-- Last edited on Jan 23, 2023 10:15:25
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:55:56

_ Heart Of The Woods _





_ HOTW Zone 1 _




The Beginning of every adventure.
Zone 1 Intro
The enemies you encounter here may be difficult, but a seasoned adventurer should have no issue making a path for the party.




Arena:

HOTW 1 A______HOTW 1 B


Barriers:
    Logs block "Line of Sight" and can not be moved through or onto.

Environment:
    There are no environmental skill checks in the 1st zone.


Native Ecology:
Toothy Rat
Leaf Mite
Leaf Dragon
Spiny Squirrel
Acorn-Cap Lamb

Toothy Rat
HP: 4


Leaf Mite
HP: 7


Leaf Dragon
HP: 6


Spiny Squirrel
HP: 6


Acorn-Cap Lamb
HP: 13

Groups & Harmony:
  • [/size]Toothy Rat x1
  • [size=5]Toothy Rat x2
  • [/size]Leaf Mite x1
  • [size=5]Leaf Mite x2
  • [/size]Leaf Mite x3
  • [size=5]Leaf Dragon x2
  • [/size]Leaf Dragon x3
  • [size=5]Spiny Squirrel x1
  • [/size]Spiny Squirrel x2
  • [size=5]Acorn-Cap Lamb x1


[/size]
    - {crit=2}
    [size=5]- {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}




(coming soon) Scenario Skills: -{for gathering items}
    Search
    Track
    Knowlage of Wildlife
    Use Tool






_ HOTW Cliffs _




The party must choose a path, the lesser of two evils...
Cliffs Intro
The cliff path requires constant Climbing to avoid being ambushed.
Monsters could attack from anywhere, the party must prepare for this new threat.




Arena:

HOTW 3 A______HOTW 3 B


Barriers:
    Logs block "Line of Sight" and can not be moved through or onto.

Ledges:
    Ledges require a successful "Climb" skill check to navigate.
    (Climb uses strength dice)


Native Ecology:
Toothy Rat
Trapdoor
Rat Skeleton
Grapevine Deer
Forest Hound
Ember Wisp

Toothy Rat
HP: 4


Trapdoor
HP: 9


Rat Skeleton
HP: 11


Grapevine Deer
HP: 11


Forest Hound
HP: 14


Ember Wisp
HP: 13

Groups & Harmony:
  • [/size]Trapdoor x1
  • [size=5]Trapdoor x1 , Toothy Rat x1
  • [/size]Rat Skeleton x2
  • [size=5]Rat Skeleton x3
  • [/size]Grapevine Deer x1
  • [size=5]Grapevine Deer x2
  • [/size]Forest Hound x2
  • [size=5]Forest Hound x3
  • [/size]Ember Wisp x1
  • [size=5]Ember Wisp x2


[/size]
    - {crit=2}
    [size=5]- {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}




(coming soon) Scenario Skills: -{for gathering items}
    Climb
    Search
    Track
    Use-Tool






_ HOTW Streams _




The party must choose a path, the lesser of two evils...
Streams Intro
Upon choosing the path along the stream, the party faces Balance and Swim checks, all the while stronger monsters approach.




Arena:

HOTW 2 A______HOTW 2 B


Barriers:
    Logs block "Line of Sight" and can not be moved through or onto.

Water:
    Swimming through Water requires a successful "Swim" skill check.
    (Swim uses strength dice)

Bridge:
    Crossing a Bridge requires a successful "Balance" skill check.
    (Balance uses Agility dice)


Native Ecology:
Rock Sprite
Vine Snake
Spitting Toad
Flower Fairy
Forest Hawk

Rock Sprite
HP: 7


Vine Snake
HP: 5


Spitting Toad
HP: 9


Flower Fairy
HP: 6


Forest Hawk
HP: 11

Groups & Harmony:
  • [/size]Rock Sprite x1
  • [size=5]Rock Sprite x2
  • [/size]Vine Snake x2
  • [size=5]Vine Snake x1 , Flower Fairy x1
  • [/size]Spitting Toad x2
  • [size=5]Spitting Toad x3
  • [/size]Flower Fairy x3
  • [size=5]Flower Fairy x2 , Forest Hawk x2
  • [/size]Forest Hawk x1
  • [size=5]Forest Hawk x2


[/size]
    - {crit=2}
    [size=5]- {crit=?}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=3}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=3}




(coming soon) Scenario Skills: -{for gathering items}
    Search






_ HOTW Zone 4 _




The trees loom overhead, this adventure will soon end....
Zone 4 Intro
The end approaches, large groups of tough enemies, monsters, working together in an attempt to bring an early end to this journey




Arena:

HOTW 4 A______HOTW 4 B


Barriers:
    Logs block "Line of Sight" and can not be moved through or onto.

Environment:
    There are no environmental skill checks in the 4st zone.


Native Ecology:
Forest Hound
Rubble Sprite
Viper
Maple
Tree Owl
Fungus Pup

Forest Hound
HP: 14


Rubble Sprite
HP: 16


Viper
HP: 16


Maple
HP: 24


Tree Owl
HP: 24


Pup
HP: 12

Groups & Harmony:
  • [/size]Forest Hound x3 , Pup x1
  • [size=5]Forest Hound x1 , Pup x2
  • [/size]Rubble Sprite x3
  • [size=5]Rubble Sprite x4
  • [/size]Viper x2
  • [size=5]Viper x3
  • [/size]Maple x1
  • [size=5]Maple x2
  • [/size]Maple x1 , Rubble Sprite x2
  • [size=5]Tree Owl x1


[/size]
    - {crit=3}
    [size=5]- {crit=3}
    [/size]- {crit=4}
    [size=5]
    - {crit=4}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}
    [/size]- {crit=2}
    [size=5]
    - {crit=2}




(coming soon) Scenario Skills: -{for gathering items}

    Search
    Climb
    Knowledge of Wildlife
    Use tool
-- Last edited on Dec 20, 2022 1:33:57
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:55:59
-- Last edited on Jan 22, 2023 11:45:34
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:56:01
_ Rare Enemy Variants _




Every enemy type has 3 different variants.
Only their appearance and decor drop change.

Common, Uncommon & Rare leaf-mites
{Common} , {Uncommon} , {Rare}




Rarity is a purely aesthetic change to an enemy.
This does not effect an enemy's stats or group-sizes you will encounter.
The chance for an enemy to generate in each rarity:
  • {Common}: 60%
  • {Uncommon}: 38%
  • {Rare}: 2% {more data needed}

The chance to receive Decor from a defeated enemy is always around 5%
The difficulty of obtaining rare Decor is Solely due to the rarity of the enemies and not because of lowered drop chance.

-- Last edited on Jan 11, 2023 21:25:46
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:56:06
Toothy Rat
INIT: 17
thief
Thief 1
-----------------------
harmony
Harmony
none
Max Health
4 healthbar 4
Heat: 4
Cold: 4
_________________________________________________________________________________________________
Toothy Rat 1
Dodge:Standard die x2
Movement: 3 tiles
Zone: 1 & Cliffs
collectablesAncient Silver Coins
decorSilver Toothy Rat
Claw
claw






Climb

Standard die x3
Basic Melee






Climb
Improved die
"climb" checks

Block
alt text required

Skill dieSkill die
Dodge lvl+


STR
2d

FIN





BRV
2d


AGI
2d

CLV


LCK


BEN



HTH
4

PER
17




SPT

-- Last edited on Jan 22, 2023 11:47:11
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:56:10
Leaf Mite
INIT: 13
scout
Scout 1
---------------------------
harmony
Harmony
none
Max Health
7 healthbar 7
Heat: 7
Cold: 7
_________________________________________________________________________________________________
Leaf Mite 1
Dodge:Reduced die x2
Movement: 3 tiles
Zone: 1
collectablesAncient Gold Coins
decorSummer Leaf Mite
Claw
claw

Standard die x3
Basic Melee
Block
alt text required

Skill dieSkill die
Dodge lvl+


STR
2d

FIN





BRV
1d


AGI
2d

CLV


LCK


BEN



HTH
7

PER
9




SPT

-- Last edited on Jan 22, 2023 11:47:41
ill update this with links soon
Not-cat with a albino  longhair coatalbino / C10 white markings uwu eyes. Unnatural Emerald PendantDark ScytheDark Noodle HatGold Worm on Head

Scythe

Ace-ylum

(bat/ae/she)

account age 8/9

Dec 19, 2022 11:56:14
Leaf Dragon
INIT: 11
medic
Medic 1
---------------------
harmony
Harmony
none
Max Health
6 healthbar 6
Heat: 6
Cold: 6
_________________________________________________________________________________________________
Leaf Dragon 1
Dodge:Reduced die x2
Movement: 3 tiles
Zone: 1
collectablesStone Bolt Tips
decorJuvenile Green Leaf Dragon
Claw
claw
1st Aid
doubleshot

Standard die x3
Basic Melee

Skill die x4
Basic Heal
Block
alt text required

Skill dieSkill die
Dodge lvl+


STR
2d

FIN





BRV
1d


AGI
2d

CLV
3d

LCK


BEN



HTH
6

PER
11




SPT

-- Last edited on Jan 22, 2023 11:48:44
ill update this with links soon
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