_ Battle Item Drops _
_ Enemies _
Each defeated enemy will reward you with upto 3 items.
An enemy will always drop at least 1 item.
{Standard} , {Collectable} , {Decor}
The first
Standard items,
will always be rewarded.
It is chosen from the standard items that can be rewarded from adventuring in an area including defeating any enemy or boss.
The rarity distribution is:
- Common: 50%
- Uncommon: 35%
- Rare: 10%
- Very Rare: 5%
These items can be viewed easily in the item sandbox filtering by "Obtainment Method: Adventuring Loot".
Collectables are unique to each enemy type {
not rarity}.
This may drop in addition to all other items, collectables will
not replace any items you may receive.
- There is always a roughly 12.5% chance for an enemy to drop their collectable item.
The exception is HOTW Boss, which will drop "broken mirror". The only difference is the item type, a trinket instead of a collectable.
Decor of enemies you defeat is great for visual story telling in scenery
or perfectionism.
note: some enemies will drop a building. but the function is the same. [explanation]
Each enemy rarity (color) will only drop decor that matches their appearance.
Drop rates appear consistent across enemies and rarities:
{more data is needed}
- The exact chance is uncertain, likely between 4% and 5%
The HOTW boss {of all rarities} will drop the "Broken Clock" trinket instead of decor.
This doesn't appear to effect the odds,
or anything else we could think of.
_ Clothing Scars _
After each battle, you may receive one piece of scar clothing
{1st enemy} , {2nd enemy}, {Scar}
One Scar may be rewarded at the end of a battle, (this does not depend on enemy count).
- Scar's have a 2.5% chance too be rewarded after each battle, Independent of other factors.
Scars will be displayed after all enemy drops.
_ Boss Rewards _
After a winning boss fight (except the 1st), there is a chance to receive Boss Rewards, these are rare and powerful items.
"img alt={1st leafmite} , {2nd leafmite} , {Scar}]https://cdn.discordapp.com/attachments/1025588480971112509/1049389331527245834/image.png"/img]
{Standard} , {Collectable} , {Decor} , {Scar} , {Boss Reward}
- Boss Rewards appear to have a 10%~20% chance to drop, tho this number is not fully known so accuracy is unreliable.
Boss Rewards will be displayed after enemy and scar drops.