Non-Earth is host to many strange things, some of which mirror qualities of Not-Earth we have come to know and trust. It is imperative for new survivors to know the differences between between what they knew then, and what is now. For the sake of combining these stray features into convenient exposition, many not-cats have begun calling these "anomalies."
Substance & Nature
Non-Earth is host to countless unique materials, the vast majority of which are not outlined in this text. These are the most crucial few, those of which all Non-Earth residents will be familiar. Most Non-Earth villages contain an array of unique creatures and materials that are native only to their local geography.
Non-Fog
Non-fog, also known as mist or haze, is the preferred medium of many Non-Earth's threats. Non-cats are particularly notorious for this association. Furthermore, the density of non-fog makes it impossible to see more than a few paws in front of one's own face. Hidden dangers such as steep cliffs and traps become much more devastating without a flame to use as a guide. Such flames are the only known method of combating the non-fog. As the haze persists every hour of every day, letting up only slightly during rainfall, and seeps into places regular fog would normally never reach (such as deep caves and sealed dwellings), most long-term settlements are positively surrounded by controlled fires. Keeping these fires lit, and the non-fog at bay, is a full-time job for not-cats of Non-Earth.
Non-Trees
Usually just called "trees," the woods of Non-Earth appear dead by all practical definitions. The trees, barren of leaves and warped into blackened, gnarled spears, cannot be used for construction. They cannot even be used to burn. The wood and bark of Non-Earth's trees is papery and frail, splintering at the slightest disturbance and dissolving in high heat. It also molds really,
really fast, and the burnt emissions of this mold can be dangerous to not-cats.
Godfur Oak
It is known that healthier, sturdier trees exist out there... somewhere, as allied non-cats will sometimes retrieve twigs, planks, and logs of these mystery trees for their not-cat families. These trees are sometimes accompanied by fallen leaves, rich and velvety in texture and gilded in color. Dubbed "Godfur Oak," these mystery trees are subject to many Non-Earth legends. They make comparatively-splendid building materials and burn with a sweet, honeyed aroma. Burning them outside of emergency or celebration is, however, considered a waste. Homes built with Godfur Oaks are treasured for the feelings of immense safety and comfort they provide their residents, as well as their resistance to non-fog, weathering, and (ironically) fire.
They are a symbol of hope to not-cats, together with the belief that paradise exists within Non-Earth. They just have yet to find it. Fragments of the gilded leaves are often carried by not-cats leaving their respective colonies in the hopes that they will help the not-cat return to Not-Earth.
Wax Elysium
Wax Elysium, also known as Elysium Wax, Non-Earth White Wax, or cool sparkly bee snot, is a product of Elysium Flies cultivated by not-cats of Non-Earth. A common alternative to gas lamps, torches, and tallow, this wax is used as a rich, long-lasting fuel for the candles not-cat civilizations rely on. Wax Elysium is milky-white in color with small, golden flecks remnant from the trees it was made from. It also tends to produce a smell as it burns, although no one can really decide on what it actually smells like. Strangely, Elysium Wax produces little to no smoke.
Wax Tartarus
Wax Tartarus, also known as Tartarus Wax, Non-Earth Tar Tallow, or "Guardians-ABOVE-that-reeks-I-don't-care-what-you-call-it-just-take-it-away," is a product of Elysium Flies cultivated by not-cats of Non-Earth. Wax Tartarus beholds much of the same properties as Wax Elysium, it burns similarly and suffices as an efficient and cost-effective burning material. Where it differs is the color, the effect, and
the smell. Wax Tartarus is created when the product of Elysium Flies is fouled (accidentally or purposefully) by adding the bark of regular Non-Earth trees to their feeding grounds. Their wax becomes viscous and black like ink, and its properties change. Producing too much Tartarus Wax can negatively impact a colony of Elysium Flies, as it is mildly poisonous both to them and not-cats. Wax Tartarus has the strange ability to
attract non-cats when burned, usually sporting a dim red flame and doing no harm to the foggy-furred beasts while still deterring the non-fog. While this has its uses, lighting Wax Tartarus also means putting up with the rank stench it produces. Described as anywhere between rotting flesh, wet fur, mire muck, and moldy fabrics, the scent of Wax Tartarus is decidedly unpleasant.
Weather
The weather patterns of Non-Earth are predictable and languid. Almost every day is just as foggy and still as the last. The sky is cloaked in non-fog, unreachable by the efforts of most candles, making it difficult to tell the time of day or direction one is facing. Wind is also rare, reserved for the high altitudes Attendants often travel. A little breeze has become a sign of good luck and positive change on Non-Earth. The land rarely sees rain as well, although the local climates maintain their native humidity and moisture despite this.
When it
does rain, it is considered a miracle. The non-fog lightens, the gloam retreats, and the sky becomes visible once more. In a welcome subversion of the trope, rainy days are widely celebrated by the not-cats of Non-Earth.
The sky above the non-fog remains a cloudy white at all times, lit distantly by hints of sunlight. The night sky, on the other hand, is host to mesmerizing display of foreign stars and winding auroras. Meteors are frequent throughout Non-Earth's atmosphere.
Gloam
Gloam, also known as the Insatiable Dark, is considered a relative of non-fog. Pools of shadows grow, move, and vanish across Non-Earth, especially among ruins. These pools are often compared to tar pits, enveloping all unlucky to come into contact with its sinking, sticky mass. The primary difference between the two is that tar does not chase its prey.
Aspects
Non-Earth is host to very few aspects. Although Not-Earth's aspects can still be channeled through Non-Earth (albeit very weakly), its natives almost exclusively express Non-Earth aspects. Rarely, not-cats born on Non-Earth can express these aspects as well.
Violence
This aspect allows the host to express their passion, feelings, and energy into an all-consuming
action. Usually acts of violence, as the name entails. Creatures using this aspect's magic are easily unified with those of the same aspect and work well in tandem with each other. Violent aspect spells and enchantments are most frequently seen on the battlefield or as fuel on long journeys and arduous tasks. The single-minded, all-consuming focus Violence can provide is actually one of the most versatile tools a mage can have on Non-Earth though. It is especially useful in producing lots of equipment and materials very, very fast. But overuse of this aspect will quickly drain the user, requiring long, thorough breaks for the safety of the host.
Desire
This aspect allows the host to impart the needs, wants, and goals of themselves and others onto the world around them. It is a very delicate power, one that requires great understanding and skill to wield in its fullest potential. Cats bearing this aspect make great leaders, both big and small, and can use the aspect of Desire to influence their allies towards one unifying ambition- or tear their enemies apart at the very seams. Although Desire-influenced spells cannot mind-control a cat, per se, they make certain feelings and objects in the world around them more apparent. Whether these thoughts be pleasant or unpleasant, important or negligible, lies in the fickle paws of the user.
Psyche
This aspect allows the host to project the thoughts and imagination of themselves and others onto the world as illusions. While it's easy to see the practicality of this ability as an offensive tactic, whether to hunt prey or thwart enemies, it is difficult to understate the utility of these illusions in the aide of everyday life. Projected thoughts and images may serve as safe spaces for the user or villagemates, or visual representation of ideas and feelings that others may struggle to express through physical mediums or words alone. It is also useful for communicating in absolute privacy, leaving no paper trail or dialogue to overhear. Unfortunately it is quite difficult for Psyche users to combine their powers, and most find themselves working in isolation, or in the company of an Agency-aspect user.
Agency
This aspect allows the host to control the movement of inanimate (or unconscious) structures. Cats imbued with the aspect of Agency may find themselves adapting to interacting with their world through a medium- usually plants -in order to achieve things normal cats cannot. Agency spells are not terribly diverse, but what they lack in diversity they make up for tenfold in potency. Many Agency-aspect users have a preferred "puppet," a type of object they are familiar with and can manipulate with expertise. For some this may mean vines and grasses, constructed marionettes, or even the vacant shells of once-living organisms. The strength of the chosen appendage(s) is balanced between the structural durability and holding power of the appendage itself plus the magical potential of the user. Many hosts of the Agency aspect, ironically, become far more frail in time, as the use of their aspect leads to atrophy in their own bodies due to years of disuse.
Ichor
This aspect is still something of a mystery. At times it can seem to work like a miracle, healing the sick and injured with the simplest of spells. And at other times, it works like an infernal agent of death, sowing weakness and pain into the hearts of the vulnerable. Even the user has little say over what outcome prevails. Some not-cats believe ichor is merely the judgement of Non-Earth acting through its hosts. Others believe that there is still a mystery to be cracked, laws to be understood, if only they are able to observe it further. Unfortunately ichor is wildly rare, even more so in not-cats than in non-cats. And due to its occasional attraction of Stewards, using it puts everyone around the cat at risk. Not-cats bearing the aspect of ichor must learn from an early age to control their magics, and control it well.
Lest an accident occur.