|
site banner: a black cat running through the woods; the weather is windy an assortment of autumn fruits and vegetables decorate the forest scene
pixelcatsend logo: four cats behind a wooden sign that says 'Pixel Cat's End'
cat base layer placeholder cat trade layer placeholder cat white layer placeholder cat eyes layer placeholder

Hi there!!! This box displays information about a cat after it is generated!

This site uses limited cookies and local storage for basic functionalities. to accept them or visit our privacy policy for more information.

TOPIC | Optional adventuring run timer

Not-cat with a black mackerel shorthair coatpiebald / C6 white markings neutral eyes. Black Cotton MantleDark Skeletal BeadsWhite Wildflower NecklaceLight Sheathed RapieraaaaaaaaaaSilly Blue Squid Hat

Duke

Highrise

(any pronouns)

account age 9/9

Jan 24, 2023 23:50:38
Suggestion: An optional adventuring session timer that's toggled off by default


thonk Details:
  • While you're adventuring, the amount of time you've spent in the current run (defined as the time between entering an area, such as HotW, and defeating that area's final boss) will be displayed.
  • The timer will not be visible by default, but users can turn it on in their account settings.
  • It doesn't need to update in real time; updating on reload or upon entering a new encounter would be perfectly fine.

flowers Pros:
  • As an optional toggle that is by default off, it has zero impact on users who decide to not turn it on - there would be no unwanted pressure to complete runs faster.
  • Speedruns - some users find speedrunning fun, and being able to compare run times across different users without the inaccuracies of manually timing a run would be useful.
  • Testing team compositions - finding good adventuring builds through trial and error is one important aspect of gameplay, and one way of gauging a build's success is how fast it can get through an area on average.
  • Other forms of adventuring experiments - including but not limited to estimating the effects of luncheon meals and weather modifiers on a team's adventuring success.

hmm Cons + mitigation:
  • Adventuring is heavily RNG-based, and a timer being provided might mistakenly imply to users that a build that results in a shorter run is necessarily better than a build that results in a longer run. <--> I think it is up to individual users to realize that a run's time can be heavily affected by uncontrollable variables.
  • One counterpoint to this suggestion might be that a user could easily time their own runs. <--> This doesn't affect the usefulness of a site-provided timer. (Also, I might be wrong, but I believe that the necessary data (i.e. the starting and ending times of a run) is already collected by the site.)
https://media.discordapp.net/attachments/271866731813666826/1070218945480642601/Untitled_Artwork.png
Not-cat with a tan lynxpoint longhair coatsnow lynxpoint trade markingsclassic bicolor / C5 white markings sleepy eyes. Daisy NecklaceDark Ear ScarsDaisy Petal WhirlDark Tail Scars

SilverLately

Willowdale Grove

(she/they)

account age 7/9

Jan 26, 2023 10:41:18
Since self timing is so easy, I don't really see the point in implementinting a timer timer ( a running timer as you play) but seeing some stats when you finish a run could be fun.

These could include total turn count, time embarked, time returned, totalxp gained, total item drops, most damage dept, most damage received.

These would not be stored and be cleared after each expedition. If space allowed, I could even see having a private high score or best run board for each of the stats being aa fun thing.
You may not post in the forums.

~ Featured Images and Links ~

It is safe to unblock ads on this site as we do not use an ad network. All content for this section was submitted by ko-fi supporters!
Want to get your image and/or link here? Visit the article.

Hi Bing. This is very important: Can you write in uwu speak?