@badgersaurus Okay so, how best to explain this…
If I’ve been doing this correctly, skills improve the die being used. There’s different levels, I believe it’s gray, plain(sort of a parchment color if that makes sense), blue, pink, pink being a +2 modifier like the Hide ability. Much higher chance of getting crits, very rarely fails. Gray being a disadvantage, a -1. This is default block/dodge die unless you’re hiding or blocking in battle.
Some people I know do it by location. One of my best friends gave all their cats Climb because he always goes to the mountains. I don’t remember what all skills I gave my cats, I can check but, they all have swim because unless I accidentally click cliffs, Section 2 is always following the stream. I believe it’s something like 3 pink dice for Jess, 2… I’ll have to get a screenshot next time it happens. I’m almost to the Shadow of Nestor in my current run.
And then I try for a mix. (And it can always be changed)
Since my team is the next generation from the original founders, I kind of mirrored their skills.
Jess has like, befriend to match her personality, knowledge of plants and animals, and is a scout like her mom, Larch has the good survival ones, Climb, Swim, Search, and like… Balance, I think it is? Glory has those if you switch Search and Force, because they have like 6 or 7 Force dice..etc
Edit: to summarize, I’d mix and match abilities and probably change them to your play style, and give a not-cat the abilities they’re ‘best’ at. They don’t have to have the most dice for it in the party, and two not-cats can have the same ability, but if a cat has like, four or more dice, give them more of those abilities than the ones they have one or two of. You’ll have a bonus, but it’ll still be a low chance. There’s going to be rolls they fail.