I got back into adventuring recently and was delighted by the small qol changes since last time i did some runs (not having all the confirmation boxes is amazing omg)
So i was thinking back at how adventuring was when it debuted and wanted to make a list to share and marvel at. I probably don't remember everything so feel free to add your own "back in my days" *shakes cane* additions
- confirmation boxes everywhere (still exists but togglable)
- could walk through enemies without sneak check, but enemies could as well so no meatshielding with bulky cats.
- no crates, aka no bolts through adventuring and no bonus exp. (Grinding levels is noticeably faster now!!)
- doubleshot used to use two bolts. Sob. I'm so glad realism went out the window for that one.
- defeated enemies became obstacles. No way to stand on them. They sometimes had undefeated enemies hide behind them and in a corner, making softlocking a possibility.
- did not have the bar with the enemies' info under the adventuring grid.
Thank you Squiiiiid, all the little changes make everything so much better adventuring's come a long way already!