I used to play Happy Pets and I adored my house full of glow cats. I'd love to have some kind of glow not-cats in PCE.
One idea I thought of was what if "glow" consists of the not-cat's main lineart being lighter instead of darker.
Another idea was that the main lineart could be obscured by a diffusion of the not-cat's main color, feathered out three or four pixels maybe.
Even both kinds of glow could work? Maybe?
At some point there was also "multiglow" in Happy Pets, where the glows potentially had three separate colors, but that might be too much to fit into the tiny pixels.
I would love it if glow beans had basically no visible features, were just little glow clouds in the general not-cat shape until they grew to kitten size
<3
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Even if none of the rest of the designs (they're all great!) in the post above this one is implemented, we so very much need Highpoint!
B + P = Highpoint
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I really like the look of the darker stripes Fawn suggested!
Fawn said
My second thought: Dark stripes and Black stripes.
The brown tabbies would much more greatly resemble my real cats if I could have them with black, or simply darker stripes. Additionally, black stripes could create "Tigers" on ginger not cats, and "Silver" coloration on the gray and lighter dilute not-cats. I feel like this one could also just, possibly, go in the same gene slot as solid. As making stripes black would make it so that all the "solid" cats of that variety are largely the same color.
Additionally, an "inbetween" state or a version where the cats simply have darker colors would also just be nice.
Hypothetically, again:
LL: (light light) current not cats
LD: (light dark) either a carrier for dark stripes or possibly a version that simply has *darker* stripes
DD: (dark dark) black stripes
I really like this idea, but I have a different suggestion for the genetics behind it.
Right now we have YN alleles for the gene next to the pattern type
[(Y or N) (Y or N) (S or T or M or P) (S or T or M or P)] is the set
The suggested Countershading option here by BlueOrchidWolf earlier in the thread proposed adding a C to that Y or N option, to enable Countershading. I think this darker patterning could also be a gene there, D, so that you'd have four options if both were implemented:
[(Y or N or C or D)(Y or N or C or D)(S or T or M or P)(S or T or M or P)]
Y is dominant, N is recessive, currently.
I would suggest in order to have a bit easier time coordinating everything that Y would act like the L suggested by Fawn, N being recessive would be ignored if present, and C would be doing its own thing.
D would be dominant over N, but not sure if it should be dominant over Y or Y dominant over D or if they'd be codominant.
So a [YYTT] or [YNTT] is a current mackerel,
a [NNTT] is a current solid,
a [DDTT] or [DNTT] would show the black/darker stripes,
a [CDTT] or [CYTT] would show countershaded mackerel,
a [CNTT] or [CCTT] would show countershaded solid,
and
a [DYTT] would show the intermediate-darker stripes or if that is deemed too much extra art, it could be decided if D or Y is dominant as to stripe color.